Computing at St Joseph’s
The computing subject leader is: Mr Stephen Weeks
Our Trust E-Safety Policy – BKCAT E-Safety Policy
Digital Leaders are Ethan, Cayla, Dixie, Jaden, Raya, Jake, Filip, Mateusz, Martyna, Martyna, Lemuel and Jacob.
Technology is changing the lives of everyone in our world. At St Joseph’s, we believe that computing is essential to modern life and thus offer a high-quality computing curriculum.
We strive to equip pupils with learning opportunities that empower them to use computational thinking and creativity within the subject itself, and across other curriculum areas. Pupils will acquire the principles of information and computation, how digital systems work, and the ways in which to apply this knowledge of computer science through programming. Within our three strands of learning – Computer science, Information technology and digital literacy – we prepare pupils to challenge themselves through a range of exciting and engaging projects, which also educate them to be a good digital citizen whilst adhering to the fundamentals of e-safety. Progression of skills throughout a pupil’s school journey is key, with knowledge and understanding built upon to equip pupils to use information technology to create programs, systems and a wide range of content. Computing ensures that pupils become digitally literate, express themselves safely and develop ideas through information technology.
The national curriculum for computing aims to ensure that all pupils:
– Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.
– Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.
– Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems.
– Are responsible, competent, confident and creative users of information and communication technology.
Smart, safe technology can help pupils learn better and get the most out of the internet. In order to protect pupils in their digital lives, they are taught online safety through five pillars (Be internet sharp. Be internet alert. Be internet secure. Be internet kind. Be internet brave). Our goal is to ensure pupils at St Joseph’s are learning and exploring, whilst remaining safe online. Pupils will be taught to think critically, to protect themselves, to carefully consider what they are sharing, to be kind and respectful and to ask for help.
Children and young people spend a lot of time online – it can be a great way for them to socialise, explore and have fun. But children do also face risks like cyber bulling or seeing content that’s inappropriate.”
There is ways that you can keep children and young people safe click read more to find out how.
Talking to your child is one of the best ways to keep them safe. You can also use parental controls on social networks, online games and browsers and on both hardware and software that can filter or monitor what your child can see.
Preventing your children from using the internet or mobile phones won’t keep them safe in the long run, so it’s important to have conversations that help your child understand how to stay safe and what to do if they ever feel scared or uncomfortable.”
Here are a few tips on how to keep them safe
- Have the conversation early and often
- Explore online together
- Know who your child is talking to online
- Set rules and agree boundaries
- Make sure that content is age-appropriate
- Use parental controls to filter, restrict, monitor or report content
- Check they know how to use privacy settings and reporting tools
Online Safety links and further information
Useful Help Guides from Wakefield SGP
Computing links and further information
Barefoot (KS1 and KS2)
Downloadable activities and games for children, links to live lessons and a guide for parents – includes cross-curricular lesson plans and resources that unpack computational thinking in a range of subjects.
Code Club (KS2)
Projects and activities for home learning and a parent guide.
Unplugged activities for children to learn the basics about algorithms without a computer.
A range of tutorials to follow and create your own coding projects.
A series of educational games that teach programming. It is designed for children who have not had prior experience with computer programming. By the end of these games, players are ready to use conventional text-based languages.